Not to brag, but I graduated with highest honors after attending a couple of the finest colleges available for Game Design and Game Art in the country.
I like to use state of the art technology and only the best tools available for the job. I've worked with quite a bit, including the Adobe Suite, Autodesk, Pixologic, and other various software.
Visting places is fun! I also work with a lot of clients that are out of state and - at times - even out of country.
I like to tell a story with every project I work on. The reward, for me, is the collaborative atmosphere that I have with my clients and team, as well as the opportunity of discovering something new.
A quick breakdown for one of the processes I sometimes use when rendering characters and objects.
The cosmonaut was a painterly study completed with the intention of becoming a banner artwork for a university's Facebook page. I was approached and asked to complete a work to represent the university and its agenda of innovation..
The Caitfell is a race that was created for a past project titled Death to the Immortals. A team asked if I could complete concept works for their project, and one of my tasks was to create a tiger-like race for the game. Below you can also see the linework for the project.
This character and race was created for Dwarfstar games. I was approached to concept a snow inhabitant in an alien world
Pirotase is a 'sidekick' character created for Knight Mayor Games .
Orson is a an antagonist character created for Knight Mayor Games .
Vehicle design created for a team working on Red Sand : A Mass Effect Fan Film. I was approached and asked to create a vehicle design to transport small cargo and people around the planet of Mars. I heavily studied past vehicles from the Mass Effect universe (specifically the Mako and Hammerhead), and eventually painted a concept of the M25 : Hurricane to be used in the film.